UX & UI design
Interfaces that are easy to use on the tenth visit, not just the first.
Overview
Design that survives contact with real users
Good design is most of the reason a product feels trustworthy. Easy to use, clear, and quick — simple to say, hard to reach without research and iteration.
We work in the browser early. Static mockups hide problems that only appear once real data, long names, and slow connections are involved.
- Research and review before pixels
- Wireframes agreed before visual design
- A component library, not one-off screens
- Accessible colour, focus, and keyboard behaviour
- Design files handed over with the build
What’s included
How we work on design
UX review
An audit of the current product with prioritised, specific recommendations.
Sketching and wireframes
Cheap, fast structure work — so the expensive decisions are made on paper.
Visual design
Type, colour, and layout systems that scale past the first few screens.
Design systems
Reusable components documented for the people who will build with them.
Responsive and mobile
One design language that holds together from phone to wide desktop.
Consulting
A second opinion for in-house teams who need direction rather than delivery.
Process
How the engagement runs
-
01
Understand
- Stakeholder interviews
- Current-state review
- Success measures
-
02
Explore
- Sketches and flows
- Wireframes
- Rapid feedback rounds
-
03
Deliver
- Visual system
- Component library
- Handover to engineering
Stack
Tools we reach for
- Figma
- Design tokens
- Sass
- Bootstrap
- Tailwind
- Storybook
- WCAG 2.2
Let's talk about what you are building
Tell us where you are — an idea, a half-built product, or a system that needs a steadier hand. We will reply with a practical next step.